local L = AceLibrary("AceLocale-2.2"):new("FuBar_HonorFu")

L:RegisterTranslations("esES", function() return {
	["Target hostile flagholder"] = "Seleccionar portador de bandera enemiga",
	["Target the current opposing flagholder. (also /tflag or /tarflag)"] = "Selecciona el portador actual de la bandera enemiga. (also /tflag o /tarflag)",
	["Show honor"] = "Mostrar honor",
	["Show battlegrounds score"] = "Mostrar resultado de Campos de Batalla",
	["Show kills and deaths"] = "Mostrar asesinatos y muertes",
	["Show PvP cooldown"] = "Mostrar enfriamiento de JcJ",
	["Auto-release when dead"] = "Auto-liberar cuando mueras",
	["Toggle whether to automatically release when dead in battlegrounds"] = "Determina si liberas tu esp\195\173ritu autom\195\161ticamente cuando mueres en los campos de batalla",
	["Auto-open minimap for battlegrounds"] = "Auto-abrir minimapa para campos de batalla",
	["Toggle whether to automatically open the battlegrounds minimap"] = "Determina si se abre autom\195\161ticamente el minimapa de campo de batalla",
	["Print out PvP reputation gains"] = "Mostrar ganancias de reputaci\195\179n JcJ",
	["Print out honor gains"] = "Mostrar ganancias de honor",
	["Add info to enemy tooltip"] = "A\195\177adir informaci\195\179n en el tooltip del enemigo",
	["Reset battlegrounds scores"] = "Reiniciar los resultados de los campos de batalla",
	["Reset the battlegrounds scores to 0-0"] = "Reinicia los resultados de los campos de batalla a 0-0",
	["Show small HK gain text"] = "Mostrar el texto de peque\195\177as ganancias de HK",
	["Kill: %s. %d honor."] = "Asesinato: %s. %d honor.", -- "Kill: Guy. 50 honor."
	["Gained %d reputation with %s"] = "Ganada %d reputaci\195\179n con %s", -- "Gained 50 reputation with Warsong Outriders"
	["Kill: %s %s. %d honor gained. Killed %d times today"] = "Asesinato: %s %s. %d honor ganado. Asesinado %d veces hoy", -- "Kill: Private Guy. 50 honor gained. Killed 2 times today"
	["Gained %d bonus honor"] = "Ganado %d bonificaci\195\179n de honor", -- "Gained 50 bonus honor"
	["Killed Today"] = "Asesinado Hoy",
	["Number of kills today.\nIf more than 10 kills, then no more honor from this player."] = "N\195\186mero de asesinatos hoy.\nSi hay m\195\161s de 10 asesinatos, entonces no m\195\161s honor de ese jugador",
	["%d Kills - |cff%s%.0f%% %s|r"] = "%d Asesinatos - |cff%s%.0f%% %s|r", -- "3 Kills - |cffcfcfcf70% Honor|r"
	["On"] = "Activado",
	["Off"] = "Desactivado",
	["Kills-Deaths:"] = "Asesinatos-Muertes:",
	["Today's HK honor:"] = "Honor de HK hoy:",
	["Today's bonus honor:"] = "Bonificaci\195\179n de honor hoy:",
	["Today's total honor:"] = "Honor total de hoy:",
	["Flagged"] = "Marcado",
	["PvP Cooldown:"] = "Enfriamiento de JcJ:",
	["Progress:"] = "Progreso:",
	["Yesterday's honor:"] = "Honor de ayer:",
	["Rating limit:"] = "L\195\173mite de puntuaci\195\179n:",
	["Rank limit:"] = "L\195\173mite de rango:",
	["Battlegrounds score:"] = "Resultado de los campos de batalla:",
	["%s score"] = "Resultados en %s", -- "Warsong Gulch score"
	["%s weekend"] = "Fin de semana de %s", -- "Warsong Gulch weekend"
	["Click to target flag carrier (%s)"] = "Clic para seleccionar al portador de la bandera (%s)", -- "Click to target flag carrier (Guy)"
	["Color score frame"] = "Colorear el marco de resultados",
	["Color the score frame by class."] = "Colorear el marco de resultados por clase",
} end)